Newer Player, Cw Feels Bad
#1
Posted 06 August 2017 - 06:03 PM
Cue CW. By chance, all the mechs I had picked up wound up being IS, so I decided to try CW as a merc for the IS side. Man oh man, was that a mistake. I have played about 4 hours of CW, both on teams where my side has a large unit, the other side has a large coordinated unit, and where neither side had any units. Every single game has been an absolute stomp with the clanners murdering entire waves of IS mechs with only 1 or 2 loses. Given it's been so bad, I know it can't be just me not getting some CW meta and it has to be pervasive to some degree. Literally, I have never won a game on the IS side of CW.
What's going on? How do I stop this from happening again?
(not ranting, I just want to enjoy another game mode being offered because losing so badly every time isn't fun)
#2
Posted 06 August 2017 - 06:06 PM
#3
Posted 06 August 2017 - 06:16 PM
#4
Posted 06 August 2017 - 06:24 PM
Atlas ddc, UAC20, SRM6(3), med laser(2), ECM
Shadowhawk 2k, SRM6(3), med laser(3), JJx3
Marauder 5D, med laser (4), MRM30(2), JJ x 1
Wolfhound 1c, med pulse (3), large pulse (1)
The wolfhound is going to get swapped out for a spider at some point when I get enough points for the mech bays.
Edited by MakesBadChoices, 06 August 2017 - 06:26 PM.
#5
Posted 06 August 2017 - 06:34 PM
#6
Posted 06 August 2017 - 06:37 PM
#7
Posted 06 August 2017 - 06:40 PM
#8
Posted 06 August 2017 - 06:42 PM
#10
Posted 06 August 2017 - 06:46 PM
AWS-8Q
KNG-000
CPT-2k
QKD-5k
#11
Posted 06 August 2017 - 06:47 PM
Catten Hart, on 06 August 2017 - 06:44 PM, said:
Would it be fair to say that having a first wave of twelve Atlases is "Viable" if one of them is piloted by the B33F?
That's if you're organized in a group, then yes, it would be useful, but then so would 12 Locust. Different story compared to pugging/small group FW.
MakesBadChoices, on 06 August 2017 - 06:46 PM, said:
AWS-8Q
KNG-000
CPT-2k
QKD-5k
AWS-8Q you can do 3LPL + 4ERML and it'll play pretty good (apart from having barn doors as torsos).
KNG-000 same as Atlas, don't bother, slow speed + high tonnage is wasted in your dropdeck especially pugging.
CPT-K2 you can do dual gauss + 4ERML
QKD-5K you can do 4ERLL in relatively high mounts
Unfortunately, none of your mechs are really FW meta (Battlemasters/Grasshoppers/Warhammers/Griffins/etc), but they can be serviceable, Personally, I just run 3x Grasshopper-H + Hunchback 4P as my default deck right now, 3x Warhammer-R + Hunchback 4P for hot deck, 3x Grasshopper-P + Shadowhawk 2K as long range. Occasionally sub in a Battlemaster 1G/2c and drop my Hunchback/Shadowhawk to a Firestarter-S/Wolfhound 2
Edited by Vxheous Kerensky, 06 August 2017 - 06:56 PM.
#12
Posted 06 August 2017 - 06:47 PM
MakesBadChoices, on 06 August 2017 - 06:24 PM, said:
Atlas ddc, UAC20, SRM6(3), med laser(2), ECM
Shadowhawk 2k, SRM6(3), med laser(3), JJx3
Marauder 5D, med laser (4), MRM30(2), JJ x 1
Wolfhound 1c, med pulse (3), large pulse (1)
The wolfhound is going to get swapped out for a spider at some point when I get enough points for the mech bays.
4-5 pts on rear armor, front load the rest
Shadowhawk 2 or 3 LL (or ERLL) 3SRM4
Wolfhound - MPL, ML or ERML
The others I do not play enough.
Edited by Tarl Cabot, 06 August 2017 - 06:48 PM.
#13
Posted 06 August 2017 - 06:52 PM
Here's what comes in my mind in upcomming 250 tons for IS:
http://mwo.smurfy-ne...3a4ae2c79ecc27c
http://mwo.smurfy-ne...1582e821deb2dcb
http://mwo.smurfy-ne...0483c5aa82d94e5
http://mwo.smurfy-ne...f5185d9cffd9b41
Just look at builds and it should be kinda easy to figure out on which maps it's best to start with each of them)
Pretty much every of these guys is able to deal at least 300-400 dmg wit relative ease when you'll learn to play them and position on the map, so getting at least 1k at each game is a good goal to start with.
UPD: Forgot jumpjet on assassin - fixed
Edited by denAirwalkerrr, 06 August 2017 - 07:00 PM.
#14
Posted 06 August 2017 - 06:57 PM
#15
Posted 06 August 2017 - 07:07 PM
Drop the assaults. IS will be losing tonnage soon and they don't bring enough to offset their weight currently and certainly won't once tonnage drops. Plus the assaults you have are kinda subpar. Atlases can be fun if everyone runs them but that is rare. You have a half decent hvy deck if you work on your builds. The MAD-5D is far from the strongest MAD but it makes a half decent brawler either 1 lpl 5 ml and 2 srm4a, or 5 mpl and 2srm4a. The 3 lpl 2erml build isn't half be either for greater range. The catapult and QuickDraw are good, not great, mechs but I don't have builds for them off the top of my head as I don't own them personally. That will leave enough tonnage for your shadow hawk as your last mech. Which can do the long range pokey builds in addition to your brawler build.
Ideally you need two drop decks. A hvy mech laser vomit midrange deck, grasshoppers are strong for that. And a cool running ballistic deck, there's no one chassis that does that across variants well, but MAD-3R, WHR-6R(I think) and a couple others are staples for this. Roughnecks drop this week and seem to fill a lot of these roles on different variants so look at those Tuesday. Last spot for either deck is usually recommended to bring a fast brawling medium. Which you have.
There is a RKA drop deck guide on the FRR board that is being updated currently that has a lot of good builds to look at. Some haven't been touched but start there. If you drop on the FRR hub a lot of those builds will get used.
#16
Posted 06 August 2017 - 07:17 PM
#17
Posted 06 August 2017 - 07:18 PM
Awesome: http://mwo.smurfy-ne...3629083fcd3bd4d
Catapult: (still working on a build for the K2)
Quickdraw: http://mwo.smurfy-ne...03a3d5c875c6775
Shadowhawk: http://mwo.smurfy-ne...7a201ee2ebbe710
This should put you at 260 tons (of 265 right now).
#18
Posted 06 August 2017 - 07:21 PM
As for the non-meta chassis (arrrgh!), at least I got to have a blast in the other queues.
I'll try out the pokey-long range style of play to see how like it. Laser vomit never really felt fun to me, which is I guess why I've gravitated towards brawling.
#19
Posted 06 August 2017 - 07:22 PM
denAirwalkerrr, on 06 August 2017 - 07:17 PM, said:
On my phone, links are a pita. But this is the RKA drop deck thread, the spreadsheet for a lot of common builds are there. But like I said it's in the process of being updated for new tech so not every build is current:
https://mwomercs.com...ck-composition/
And the FRR/DC hub thread:
https://mwomercs.com...-hub-ts-server/
Edited by LordLeto, 06 August 2017 - 07:24 PM.
#20
Posted 06 August 2017 - 07:27 PM
MakesBadChoices, on 06 August 2017 - 07:21 PM, said:
As for the non-meta chassis (arrrgh!), at least I got to have a blast in the other queues.
I'll try out the pokey-long range style of play to see how like it. Laser vomit never really felt fun to me, which is I guess why I've gravitated towards brawling.
Brawling is still strong, it just needs everyone on the same page the make it work in FP. Hardest thing for us to consistently beat right now is a coordinated Linebacker brawl rush. These recommendations are more forgiving/flexible in general and a good place to start.
The best place to start is finding a group.
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